As one of the 10 assets i had chose a pestle. I thought with the theme this could help tie in the aspect of fantasy being a witches item or something used for forms of botanical, magical and maybe other aspects of a fantasy realm that might not be considered quite so normal.
While going through different designs of pestles and mortars i had made two variants and documented one as i went along.
![](https://parker-2020.hulldesign.co.uk/wp-content/uploads/2021/01/Making-Pestle-1024x561.png)
The mortar was designed from a simple cylinder from the start, and used mostly extruding tool to help design the shape of the pestle.
![](https://parker-2020.hulldesign.co.uk/wp-content/uploads/2021/01/Extruding-for-the-base.png)
Flattening the cylinder allowed to make a flat base and something to work with. Grabbing the faces of the squashed cylinder i altered the offset to 0.2 to bring the faces closer together then lifted them up to a height i was happy with. This would act as the mortars base.
![](https://parker-2020.hulldesign.co.uk/wp-content/uploads/2021/01/Extruding-to-make-the-walls.png)
Once the base was established i extruded an additional 4 times to make the bowl of the morter altering the offset outwards to make the bowl larger again. Extruding directly up would allow the bowl to have a lip to it and more depth then altering the inner offset again will allow me to drag it down to make the inner of the bowl.
![](https://parker-2020.hulldesign.co.uk/wp-content/uploads/2021/01/Extrude-Down-to-make-the-inner-section.png)
The inner offset had to be ajusted so it didnt clip on the outside of the model.
![](https://parker-2020.hulldesign.co.uk/wp-content/uploads/2021/01/Applying-a-smooth-to-finish-the-model.png)
Applying a smooth effect to the model allowed the mortar to assume a more proper shape without jagged edges. I ended up choosing the other design as my final render however and textured that one.
Through texturing i went through Substance Painter and applied several layers to the model. One being a basic concrete texture then over that i applied a grey fill layer with a black mask applying a grunge to it giving the model some texture. I altered the height on this slightly so the spots within the concrete looked like imperfections or blemishing.