I used a variety of combinatiosn with the Clay buildup, standard, blob, and clay brush along with the smooth to build up the muscle tone…
Weekly Task: Environmental Design
My level could potentially be used for several different scenarios or game generes. It is a wide open space with a set path for the…
Weekly Task: ZBrush Pumpkin
The weekly task we were set during the lab this week was to make a Pumpkin by sculpting it in zbrush. Starting from a sphere…
Early Blockout Level Design: Unreal
With unreal i chose to do a simple but streamlined first person shooter arena with multiple floors however i ran in to a couple of…